using System;
using System.Collections.Generic;
using System.Text;
using Graphics;

namespace NIPhysic
{
    public class PhysicObject
    {
        private Object3D obj;
        private float masse;
        private float velocity;

        public Object3D Object3D
        {
            get { return this.obj; }
            set { this.obj = value; }
        }

        public float Masse
        {
            get { return this.masse; }
            set { this.masse = value; }
        }
        public float Velocity
        {
            get { return this.velocity; }
            set { this.velocity = value; }
        }
    }
}
